loomo This platform is for sale Enquire →

School communication & family engagement

School admin for parents. An island world for the kids.

loomo does the unglamorous school jobs — messages, homework, payments — and pairs them with something children actually care about: an original 3D island world. Two deliberately separate loops drive it: schoolwork earns aura, which feeds the farm and hatches loomies, while hidden daily island finds — collected by exploring the world itself — unlock new islands and vehicles. The business model is built for school adoption: free for schools forever, parents subscribe, and half of every subscription goes back to their school. Built in 2026, photographed working in August 2026, for sale as a complete system.

Enquire about buying this platform

Goes to the William Arby contact form. Mention loomo in your message.

Fully built & operational 3D world in the browser Free for schools — half of every subscription goes back to the school Installable PWA with push Pre-revenue — sold as the system, demonstration school shown
loomo landing page
loomoapp.co.uk — the landing page, captured live in August 2026. All product screens on this page show a demonstration school with invented pupils.

The parent side

The school jobs, done properly

Parents get one clean home for everything the school sends: messages, set work, and payments — each its own surface, each phone-friendly, with push notifications when something needs them.

Parent home
The parent home: everything outstanding in one view.
Messages
School messages.
Set work
Set work, tracked per pupil.
Payments
Payments — trips and clubs. Stripe Connect integration complete and API-verified, dormant by design: a buyer connects their own account, with no legacy payment history to inherit.
A pupil page
A pupil’s page — progress and unlocks in one place (demonstration pupil).

The child’s side

A real 3D world, rendered in the browser

This is what makes loomo different, and the mechanics are deliberate: schoolwork earns aura, which feeds the farm and hatches loomies; island finds are hidden daily treasure collected by exploring the world itself, and finds alone unlock new islands and vehicles at 10, 25 and 50. The two never mix — an island is always earned by playing, never bought. The world below is live WebGL running in a stock browser — no install, no plugin — photographed from the demonstration school at its fully-unlocked state.

The play zone
The play zone — the child’s home for the world, the games and everything unlocked so far.
Home island
Home Island.
Coral Cove
Coral Cove.
Ember Island
Ember Island.
Snowy Isle
Snowy Isle — the endgame unlock.
The farm
The farm — tending things between tasks.
The loomie den
The loomie den — companions hatched with earned aura.

The set piece

The submarine dive, frame by frame

Travel between islands is a real sequence, not a page load: walk to the dock, pick a destination, and ride the submarine down. Four frames from one continuous journey:

At the dock
1 · At the dock.
Choosing an island
2 · Choosing the destination.
Diving
3 · Diving…
Deep underwater
4 · …all the way down.

The rest of the school stack

Safeguarding first, and the features heads actually ask about

Included

What a buyer receives

Sold honestly: loomo is complete and operational but pre-revenue, and every product screen above shows a demonstration school with invented pupils. Everything shown was captured from the real system, working, in August 2026.

Interested in buying loomo?

Ask a question or open a conversation — serious enquiries get a straight answer about what the platform does and doesn’t have.

Enquire about buying this platform

Goes to the William Arby contact form. Mention loomo in your message.